Wizard Awakening
PvE Combo Guide
Wizard Awakening
Wizard Awakening has strong burst but mediocre filler, and cancelling skills throws your cooldowns out of sync. Because of that, following the DPS Priority List does more damage than repeating a fixed combo. The full combos below don't loop: use them as an opener, or on their own when there's a gap between packs.
Openers
Hellfire Fast Combo
- E
Lava FieldOptional - Shift+F
Cataclysm - S+LMB+RMB
Chilling Wave - Quick Slot
Lightning Spear - W+F
Hellfire - S+F
Bolide of Destruction - RMB
Magma Bomb - RMB
Barrage of Water - Shift+RMB
Water Sphere - RMB
Flow: Aqua Bomb - Shift+Q
Torrential Cascade - Shift+F
Cataclysm - Shift+LMB
Aqua Jail Explosion
Very slightly higher DPS than the Torrential Fast Combo.
Torrential Fast Combo
- E
Lava FieldOptional - Shift+F
Cataclysm - S+LMB+RMB
Chilling Wave - Quick Slot
Lightning Spear - W+F
Hellfire - Shift+RMB
Water Sphere - RMB
Flow: Aqua Bomb - Shift+Q
Torrential Cascade - S+F
Bolide of Destruction - RMB
Magma Bomb - RMB
Barrage of Water - Shift+F
Cataclysm - Shift+LMB
Aqua Jail Explosion
Alternative: slightly better cooldown economy at the end of the combo.
Short Combos
Fire Combo
- W+F
Hellfire - S+F
Bolide of Destruction - RMB
Magma Bomb
Your main source of damage.
Water Combo
- Shift+RMB
Water Sphere - RMB
Flow: Aqua Bomb - Shift+Q
Torrential Cascade
Secondary damage, weaker than the top three Flexible Spells.
Flexible Spells
- Quick Slot
Lightning Spear - S+LMB+RMB
Chilling Wave - E
Lava Field - Shift+F
Cataclysm - W+RMB
Barrage of Water - Shift+LMB
Aqua Jail Explosion
Listed by DPS. They don't cancel anything, so you can fit them in anywhere.
PvE Combo Guide
DPS Priority List
Cast the highest spell on the list that's off cooldown. Apply -DP early!
Top Priority
- S+
RMB 
- S+
F 
Core DPS
- Quick Slot

- W+
F 
- S+
LMB+ RMB 
- E

- Shift+
RMB
RMB
Shift+Q 
- Shift+
F 
- W+
RMB 
Filler
- Shift+
LMB 
- Shift+
X
F
PvE Combo Guide
Cancels & Input Traps
Movement
Class Mobility
Movement Between Packs
- Shift+Space
Teleport→
Ultimate: TeleportYour main movement spells - S+E
ElementalizationBackwards teleport - Quick Slot
Archwizardry: Mass TeleportUseful for long distances
After these, putting your weapons away and running is the best choice.
Repositioning in Packs
- Shift+A/S/D
Flow: Magical EvasionYour PvE iframe and main way to reposition - S+E
ElementalizationFast iframe, good for getting behind monsters
Build Notes
Class Specifics
Skills to Lock
Controlled MadnessPreference. Easier to use from a Quick Slot
Flame KnotCan get in the way of inputs
Summon: Keeper ArneCan get in the way of inputs
Summon: Keeper MargCan get in the way of inputs
Quickslot
Healing AuraPre-Awakening. Works from a Quick Slot in Awakening without swapping
Healing LighthousePre-Awakening. Works from a Quick Slot in Awakening
Speed SpellPre-Awakening
Sage's MemoryPre-Awakening. Useful for an instant Protected Area (Shift+Q) or Teleport (Shift+Space)
Controlled MadnessIf you locked it
Archwizardry: Mass TeleportPre-Awakening. Only usable from a Quick Slot, without swapping
Lightning SpearHigh damage spell, only usable from a Quick Slot
Summon: Keeper Arne/
Summon: Keeper MargBind at least one of these
Buffs & Debuffs
Cataclysm/
Speed SpellShift+F / Quick Slot
Chilling WaveS+LMB+RMB
TeleportShift+Space
Speed SpellQuick Slot
Protected AreaPre-Awakening, Shift+Q
Magical ShieldPre-Awakening, Q
Summon: Keeper Arne/
Summon: Keeper MargQuick Slot. Very important: either one works, but you need one summoned
Hellfire/
Lava FieldW+F / E
Core
Water SphereThe only good choice in PvE
Skill Enhancements: Good to Have
Lightning SpearThe only important skill enhancement for PvE
Sage's RageLow damage, but provides a swap to access Rain of Fire
Skill Enhancements: Utility Extras
Sage's LightExtra heal if you want it
Swift EarthquakeVery niche use as a vacuum
Skill Add-ons
Class Addons
Chilling Wave I
Project a cold wave forward to attack the target.
Skill Add-on Effect
- Critical Hit Rate +30% for 12 sec
- Attack/Casting Speed +10% for 12 sec
Cataclysm I
Outraged, the Wizard discharges a flame surge to incur a storm.
Skill Add-on Effect
- All DP -20 for 10 sec to target
- Critical Hit Damage +5% for 7 sec
Hellfire I
Collect the element of fire in your hand, dash forward, then set the target ablaze.
Skill Add-on Effect
- All DP -20 for 10 sec to target
- Back Attack damage +5% for 7 sec
Bolide of Destruction I
Summon a majestic orb of fire and drop it, eradicating everything where the orb dropped.
Skill Add-on Effect
- Critical Hit Rate +30% for 12 sec
- Attack/Casting Speed +10% for 12 sec
Magma Bomb
Focus your magic into the godr sphera, then release it as mighty flames towards the front.
Skill Add-on Effect
- Back Attack damage +5% for 7 sec
- Critical Hit Damage +5% for 7 sec
Barrage of Water
Gather the power of water to strike enemies nearby with water magic.
Skill Add-on Effect
- All DP +20 for 15 sec
- Movement Speed +10% for 12 sec
The
Barrage of Water add-on is flexible: you can move it to another skill such as
Aqua Jail Explosion and take recovery on hit instead, since Movement Speed isn't very useful at many spots.
Change Log
October 8, 2026
4 changes
-
All
Magic Power Boost: Magic AP +24 → +29 so Wizard keeps its previous AP after the base stat rework.Both specs -
All
Bolide of Destruction and
Black Spirit: Bolide of Destruction: Larger vertical hit range, so they now hit targets below the caster.Both specs -
All
Unified the level-based base stats (Max HP, HP Recovery, All AP, All Damage Reduction and All Evasion) for every class. Class-specific stat differences now come from a new passive skill learned automatically at Lv. 50, 55, 60, 65 and 70.All classes
-
All
Added the common skill Godslayer: Force Palm (Lv. 60+). Its Secret Book is obtained at A Freesword's Hearth in Voidekaia after finishing the Inner Edania main quests.All classes
September 10, 2026
1 change
-
All
Flow: Magical Evasion: Fixed wrong defensive effects when used after Speed Spell, Magical Shield or Archwizardry: Mass Teleport.Both specs
August 27, 2026
1 change
-
All
Flame Knot: After a successful grapple the character now moves slightly toward the target with the attack animation.
June 4, 2026
1 change
-
All
Fixed some motions repeating unnaturally when moving the character with RMB.Both specs
April 30, 2026
3 changes
-
All
Archwizardry: Mass Teleport: Defense changed from Invincible to Super Armor → Invincible → Super Armor.Both specs -
All
Protected Area: Cooldown 150 → 210 sec (Protected Area V).Both specs -
PvP
PvP damage lowered:
Magma Bomb 44.65% → 35.8%,
Flame's Calling 30.65% → 25%,
Hellfire IV 32.38% → 23%,
Bolide of Destruction III 41.19% → 37%,
Barrage of Water 36.53% → 30.6%, Black Spirit: Hellfire 38.07% → 31.2%. Raised:
Cataclysm IV 30.43% → 45%,
Chilling Wave III 35.6% → 37%,
Aqua Jail Explosion IV 34.38% → 45% (Arne effect 32.39% → 52%), Black Spirit: Cataclysm 29.12% → 38%.
February 12, 2026
3 changes
-
All
Magic Power Boost: Magic AP Increase: +20 → +24.Both specs -
PvE
Hellfire: Removed its Magic AP Increase. To compensate, Awakening skill damage was raised about 2.4% in PvE, with PvP ratios lowered so PvP damage stays the same. -
All
Removed "Extra Damage to Guard Gauge" (including Extra Fixed Damage to Guard Gauge) from all skills.All classes
December 4, 2025
1 change
-
All
Magical Evasion,
Earth's Response: Fixed a falling animation playing on low terrain.Both specs
October 30, 2025
1 change
-
All
Chilling Wave,
Core: Chilling Wave: "Push the target on hits (PvE only)" became Knockback on attack 1 hits (PvE only). Fixed the Core's PvP-only Knockback not applying and its Critical Hit Rate buff applying to others.
October 23, 2025
1 change
-
All
Controlled Madness: Fixed its Critical Hit Rate +20% being ignored while Chilling Wave's +30% was active; it now matches Chilling Wave at +30%.Both specs
