Wizard Awakening

Wizard Expert

Awakening

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Wizard

Wizard Awakening

PvE Combo Guide

Wizard Awakening

Wizard Awakening has strong burst but mediocre filler, and cancelling skills throws your cooldowns out of sync. Because of that, following the DPS Priority List does more damage than repeating a fixed combo. The full combos below don't loop: use them as an opener, or on their own when there's a gap between packs.

Openers

Hellfire Fast Combo

  1. E
    Lava FieldOptional
  2. Shift+F
    Cataclysm
  3. S+LMB+RMB
    Chilling Wave
  4. Quick Slot
    Lightning Spear
  5. W+F
    Hellfire
  6. S+F
    Bolide of Destruction
  7. RMB
    Magma Bomb
  8. RMB
    Barrage of Water
  9. Shift+RMB
    Water Sphere
  10. RMB
    Flow: Aqua Bomb
  11. Shift+Q
    Torrential Cascade
  12. Shift+F
    Cataclysm
  13. Shift+LMB
    Aqua Jail Explosion

Very slightly higher DPS than the Torrential Fast Combo.

Torrential Fast Combo

  1. E
    Lava FieldOptional
  2. Shift+F
    Cataclysm
  3. S+LMB+RMB
    Chilling Wave
  4. Quick Slot
    Lightning Spear
  5. W+F
    Hellfire
  6. Shift+RMB
    Water Sphere
  7. RMB
    Flow: Aqua Bomb
  8. Shift+Q
    Torrential Cascade
  9. S+F
    Bolide of Destruction
  10. RMB
    Magma Bomb
  11. RMB
    Barrage of Water
  12. Shift+F
    Cataclysm
  13. Shift+LMB
    Aqua Jail Explosion

Alternative: slightly better cooldown economy at the end of the combo.

Short Combos

Fire Combo

  1. W+F
    Hellfire
  2. S+F
    Bolide of Destruction
  3. RMB
    Magma Bomb

Your main source of damage.

Water Combo

  1. Shift+RMB
    Water Sphere
  2. RMB
    Flow: Aqua Bomb
  3. Shift+Q
    Torrential Cascade

Secondary damage, weaker than the top three Flexible Spells.

Flexible Spells

  1. Quick Slot
    Lightning Spear
  2. S+LMB+RMB
    Chilling Wave
  3. E
    Lava Field
  4. Shift+F
    Cataclysm
  5. W+RMB
    Barrage of Water
  6. Shift+LMB
    Aqua Jail Explosion

Listed by DPS. They don't cancel anything, so you can fit them in anywhere.

PvE Combo Guide

DPS Priority List

Cast the highest spell on the list that's off cooldown. Apply -DP early!

Top Priority

Core DPS

Filler

PvE Combo Guide

Cancels & Input Traps

Movement

Class Mobility

Movement Between Packs

  1. Shift+Space
    Teleport→Ultimate: TeleportYour main movement spells
  2. S+E
    ElementalizationBackwards teleport
  3. Quick Slot
    Archwizardry: Mass TeleportUseful for long distances

After these, putting your weapons away and running is the best choice.

Repositioning in Packs

  1. Shift+A/S/D
    Flow: Magical EvasionYour PvE iframe and main way to reposition
  2. S+E
    ElementalizationFast iframe, good for getting behind monsters

Build Notes

Class Specifics

Skills to Lock

  1. Controlled MadnessPreference. Easier to use from a Quick Slot
  2. Flame KnotCan get in the way of inputs
  3. Summon: Keeper ArneCan get in the way of inputs
  4. Summon: Keeper MargCan get in the way of inputs

Quickslot

  1. Healing AuraPre-Awakening. Works from a Quick Slot in Awakening without swapping
  2. Healing LighthousePre-Awakening. Works from a Quick Slot in Awakening
  3. Speed SpellPre-Awakening
  4. Sage's MemoryPre-Awakening. Useful for an instant Protected Area (Shift+Q) or Teleport (Shift+Space)
  5. Controlled MadnessIf you locked it
  6. Archwizardry: Mass TeleportPre-Awakening. Only usable from a Quick Slot, without swapping
  7. Lightning SpearHigh damage spell, only usable from a Quick Slot
  8. Summon: Keeper Arne/Summon: Keeper MargBind at least one of these

Buffs & Debuffs

  1. Cataclysm/Speed SpellShift+F / Quick Slot
    +20% Casting Speed
  2. Chilling WaveS+LMB+RMB
    +30% Critical Hit Rate
  3. TeleportShift+Space
    +10% Movement Speed
  4. Speed SpellQuick Slot
    +20% Movement Speed
  5. Protected AreaPre-Awakening, Shift+Q
    +50% Damage Reduction
  6. Magical ShieldPre-Awakening, Q
    +30% All Resistance
  7. Summon: Keeper Arne/Summon: Keeper MargQuick Slot. Very important: either one works, but you need one summoned
    Enhanced Abilities
  8. Hellfire/Lava FieldW+F / E
    -20 Magic DP

Core

  1. Water SphereThe only good choice in PvE

Skill Enhancements: Good to Have

  1. Lightning SpearThe only important skill enhancement for PvE
    Lv. 58
  2. Sage's RageLow damage, but provides a swap to access Rain of Fire
    Lv. 56

Skill Enhancements: Utility Extras

  1. Sage's LightExtra heal if you want it
    Lv. 56
  2. Swift EarthquakeVery niche use as a vacuum
    Lv. 57

Skill Add-ons

Class Addons

Chilling Wave I

Project a cold wave forward to attack the target.

Skill Add-on Effect

  • Critical Hit Rate +30% for 12 sec
  • Attack/Casting Speed +10% for 12 sec

Cataclysm I

Outraged, the Wizard discharges a flame surge to incur a storm.

Skill Add-on Effect

  • All DP -20 for 10 sec to target
  • Critical Hit Damage +5% for 7 sec

Hellfire I

Collect the element of fire in your hand, dash forward, then set the target ablaze.

Skill Add-on Effect

  • All DP -20 for 10 sec to target
  • Back Attack damage +5% for 7 sec

Bolide of Destruction I

Summon a majestic orb of fire and drop it, eradicating everything where the orb dropped.

Skill Add-on Effect

  • Critical Hit Rate +30% for 12 sec
  • Attack/Casting Speed +10% for 12 sec

Magma Bomb

Focus your magic into the godr sphera, then release it as mighty flames towards the front.

Skill Add-on Effect

  • Back Attack damage +5% for 7 sec
  • Critical Hit Damage +5% for 7 sec

Barrage of Water

Gather the power of water to strike enemies nearby with water magic.

Skill Add-on Effect

  • All DP +20 for 15 sec
  • Movement Speed +10% for 12 sec

The Barrage of Water add-on is flexible: you can move it to another skill such as Aqua Jail Explosion and take recovery on hit instead, since Movement Speed isn't very useful at many spots.

Change Log

October 8, 2026

4 changes
Official patch notes
  • All

    Magic Power Boost: Magic AP +24 → +29 so Wizard keeps its previous AP after the base stat rework.Both specs

  • All

    Bolide of Destruction and Black Spirit: Bolide of Destruction: Larger vertical hit range, so they now hit targets below the caster.Both specs

  • All

    Unified the level-based base stats (Max HP, HP Recovery, All AP, All Damage Reduction and All Evasion) for every class. Class-specific stat differences now come from a new passive skill learned automatically at Lv. 50, 55, 60, 65 and 70.All classes

  • All

    Added the common skill Godslayer: Force Palm (Lv. 60+). Its Secret Book is obtained at A Freesword's Hearth in Voidekaia after finishing the Inner Edania main quests.All classes

September 10, 2026

1 change
Official patch notes
  • All

    Flow: Magical Evasion: Fixed wrong defensive effects when used after Speed Spell, Magical Shield or Archwizardry: Mass Teleport.Both specs

August 27, 2026

1 change
Official patch notes
  • All

    Flame Knot: After a successful grapple the character now moves slightly toward the target with the attack animation.

June 4, 2026

1 change
Official patch notes
  • All

    Fixed some motions repeating unnaturally when moving the character with RMB.Both specs

April 30, 2026

3 changes
Official patch notes
  • All

    Archwizardry: Mass Teleport: Defense changed from Invincible to Super Armor → Invincible → Super Armor.Both specs

  • All

    Protected Area: Cooldown 150 → 210 sec (Protected Area V).Both specs

  • PvP

    PvP damage lowered: Magma Bomb 44.65% → 35.8%, Flame's Calling 30.65% → 25%, Hellfire IV 32.38% → 23%, Bolide of Destruction III 41.19% → 37%, Barrage of Water 36.53% → 30.6%, Black Spirit: Hellfire 38.07% → 31.2%. Raised: Cataclysm IV 30.43% → 45%, Chilling Wave III 35.6% → 37%, Aqua Jail Explosion IV 34.38% → 45% (Arne effect 32.39% → 52%), Black Spirit: Cataclysm 29.12% → 38%.

February 12, 2026

3 changes
Official patch notes
  • All

    Magic Power Boost: Magic AP Increase: +20 → +24.Both specs

  • PvE

    Hellfire: Removed its Magic AP Increase. To compensate, Awakening skill damage was raised about 2.4% in PvE, with PvP ratios lowered so PvP damage stays the same.

  • All

    Removed "Extra Damage to Guard Gauge" (including Extra Fixed Damage to Guard Gauge) from all skills.All classes

December 4, 2025

1 change
Official patch notes
  • All

    Magical Evasion, Earth's Response: Fixed a falling animation playing on low terrain.Both specs

October 30, 2025

1 change
Official patch notes
  • All

    Chilling Wave, Core: Chilling Wave: "Push the target on hits (PvE only)" became Knockback on attack 1 hits (PvE only). Fixed the Core's PvP-only Knockback not applying and its Critical Hit Rate buff applying to others.

October 23, 2025

1 change
Official patch notes
  • All

    Controlled Madness: Fixed its Critical Hit Rate +20% being ignored while Chilling Wave's +30% was active; it now matches Chilling Wave at +30%.Both specs

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