Scholar Ascension
PvE Combo Guide
Standard Loopable Combo
Starter combo for standing on a pack and applying the AoE debuff. Finish with the fillers below (or a rebuff), then start again.
Standing for AoE Debuff
- W + E
Hammer in the Knee - Hold E
Flow: Golden Blockade - E
Hammer Punch - Hold E
Flow: Golden Trajectory - Shift + LMB
Hammer Smash - RMB
Hammer Strike1 hit, no flow - S + RMB
Gravity Field2 hits, no flow - S + F
Hammer Throw - Hold S + F
Flow: Golden Skyfall - Shift + F
Hammerfall
Then filler / rebuff
Filler (in order)
- Shift + C
Hammer Spin - S + E
Potential Energy - S + RMB
Gravity Field - Hold S + RMB
Flow: Golden Wave - Shift + RMB
Infinite Power - Shift + Z
Flow: Golden Barrier - RMB
Hammer Strike - Hold RMB
Flow: Golden Pillar
Fillers are listed in order of highest damage.
PvE Combo Guide
DPS Priority List
General idea for max DPS in PvE: prebuffs, then debuffs, then priority abilities, then fillers. Fillers can be prebuffs as well; it all depends on cooldowns.
1) Priority Abilities
- Shift + F
HammerfallHighest DPS. Always priority, fastcast it - Shift + LMB
Hammer SmashHighest DPS. Always priority, fastcast it
2) Filler Priority
- Shift + C
Hammer Spin - S + E
Potential Energy - S + RMB
Gravity Field - Hold S + RMB
Flow: Golden Wave - Shift + RMB
Infinite Power - Shift + Z
Flow: Golden Barrier - RMB
Hammer Strike - Hold RMB
Flow: Golden Pillar
Fillers are listed in order of highest damage.
PvE Combo Guide
Pack to Pack
Starter combos for arriving at a new pack. For movement between packs, see Class Mobility. The matching add-ons are under PvE Pack to Pack in Class Addons.
No Prebuffs
- W + F
One Small Step - F
Drop Kick - Hold F
Flow: Golden Vines - W + E
Hammer in the Knee - Hold E
Flow: Golden Blockade - E
Hammer Punch - Hold E
Flow: Golden Trajectory - Shift + LMB
Hammer Smash - RMB
Hammer Strike1 hit, no flow - S + RMB
Gravity Field2 hits, no flow - S + F
Hammer Throw - Hold S + F
Flow: Golden Skyfall - Shift + F
Hammerfall
Then filler / rebuff
Filler (in order)
- Shift + C
Hammer Spin - S + E
Potential Energy - S + RMB
Gravity Field - Hold S + RMB
Flow: Golden Wave - Shift + RMB
Infinite Power - Shift + Z
Flow: Golden Barrier - RMB
Hammer Strike - Hold RMB
Flow: Golden Pillar
Fillers are listed in order of highest damage.
With Prebuffs
- W + F
One Small Step - F
Drop Kick - Hold F
Flow: Golden Vines - Shift + F
Hammerfall - Shift + C
Hammer Spin - W + E
Hammer in the Knee - Hold E
Flow: Golden Blockade - E
Hammer Punch - Hold E
Flow: Golden Trajectory - Shift + LMB
Hammer Smash
Then filler / rebuff
Filler (in order)
- Shift + C
Hammer Spin - S + E
Potential Energy - S + RMB
Gravity Field - Hold S + RMB
Flow: Golden Wave - Shift + RMB
Infinite Power - Shift + Z
Flow: Golden Barrier - RMB
Hammer Strike - Hold RMB
Flow: Golden Pillar
Fillers are listed in order of highest damage.
Movement
Class Mobility
Movement Between Packs
- Shift + X
Gravity Rush - W + F
One Small StepAfter Gravity Rush - W + C
Hammer Rush - C
Core FusionAfter Hammer Rush - Shift + Q
One Giant Leap
Repositioning in Packs
- S + F
Hammer ThrowWith its flow. Move them into earlier or later parts of the starter combos, depending on whether mobs turn - Hold S + F
Flow: Golden SkyfallFlow of Hammer Throw - Shift + S
ReversalRequires a 180° camera turn. Lock Flow: Gravity Storm if you use it - Shift + A / D
Gravity BlinkAlways cancel the animation with Space or C (great muscle memory for PvP) - Q
Gravity AnchorFollowed by LMB - LMB
Flow: Gold ContinuumAfter Gravity Anchor. Magnus fastcast, great if you wait or want massive AoE to pull - Space
Flow: Golden ThunderIf you're in full melee (a little wonky) - Shift + A / S / D
EvasionEvasion roll. If you don't enjoy the movement available, it works just fine as well
Build Notes
Class Specifics
Skills to Lock
Flow: Gravity StormOnly if you use Shift + S (Reversal) for repositioning
Skill Enhancements
Gravity Rush
Flow: Golden Barrier
Golden Boon
Further Reading
Advanced Information
Skill Add-ons
Class Addons
PvE Tower Spots
Drop Kick I
Jump up and kick your foe with both feet.
Skill Add-on Effect
- Attack/Casting Speed +10% for 12 sec
- Critical Hit Damage +5% for 7 sec
Hammer in the Knee I
Knock your foe upward with your knee, increase your weight with your gravity cores, and slam down, incurring a shockwave with its impact.
Skill Add-on Effect
- Attack/Casting Speed +10% for 12 sec
- Critical Hit Damage +5% for 7 sec
Flow: Golden Vines I
Make the gold transmuted from the alchemic circle follow along the trajectory of your sledgehammer.
Skill Add-on Effect
- All Damage Reduction -20 for 10 sec to target
- Back Attack damage +5% for 7 sec
Hammer Smash I
Preceding Skill: Particle Acceleration. Smash foes with your sledgehammer, activate its fused core to increase its weight to the max, then heavily smash down.
Skill Add-on Effect
- All Damage Reduction -20 for 10 sec to target
- Back Attack damage +5% for 7 sec
Hammerfall I
Preceding Skill: Particle Acceleration. Smash down with your sledgehammer, and draw up an alchemic circle with the debris. Transmute upon that circle with your sledgehammer once more, drawing up all objects in the vicinity to complete the transmutation.
Skill Add-on Effect
- All Damage Reduction +20 for 15 sec
- Critical Hit Rate +30% for 12 sec
Flow: Golden Skyfall I
Activate your fused core to increase the gravitational force around you, crushing the gold from the alchemic circle to spill forth to the sides.
Skill Add-on Effect
- Back Attack damage +5% for 7 sec
- Critical Hit Damage +5% for 7 sec
PvE Pack to Pack
Same as Tower Spots, with One Small Step I in place of Hammerfall I.
Drop Kick I
Jump up and kick your foe with both feet.
Skill Add-on Effect
- Attack/Casting Speed +10% for 12 sec
- Critical Hit Damage +5% for 7 sec
Hammer in the Knee I
Knock your foe upward with your knee, increase your weight with your gravity cores, and slam down, incurring a shockwave with its impact.
Skill Add-on Effect
- Attack/Casting Speed +10% for 12 sec
- Critical Hit Damage +5% for 7 sec
Flow: Golden Vines I
Make the gold transmuted from the alchemic circle follow along the trajectory of your sledgehammer.
Skill Add-on Effect
- All Damage Reduction -20 for 10 sec to target
- Back Attack damage +5% for 7 sec
Hammer Smash I
Preceding Skill: Particle Acceleration. Smash foes with your sledgehammer, activate its fused core to increase its weight to the max, then heavily smash down.
Skill Add-on Effect
- All Damage Reduction -20 for 10 sec to target
- Back Attack damage +5% for 7 sec
One Small Step I
Activate your gravity cores to alter your weight, then leap forward and smash down.
Skill Add-on Effect
- All Damage Reduction +20 for 15 sec
- Critical Hit Rate +30% for 12 sec
Flow: Golden Skyfall I
Activate your fused core to increase the gravitational force around you, crushing the gold from the alchemic circle to spill forth to the sides.
Skill Add-on Effect
- Back Attack damage +5% for 7 sec
- Critical Hit Damage +5% for 7 sec
Change Log
October 8, 2026
2 changes
-
All
Unified the level-based base stats (Max HP, HP Recovery, All AP, All Damage Reduction and All Evasion) for every class. Class-specific stat differences now come from a new passive skill learned automatically at Lv. 50, 55, 60, 65 and 70.All classes
-
All
Added the common skill Godslayer: Force Palm (Lv. 60+). Its Secret Book is obtained at A Freesword's Hearth in Voidekaia after finishing the Inner Edania main quests.All classes
September 3, 2026
1 change
-
All
Gravity Anchor,
Attraction: To stop getting stuck in the Gravity Anchor → Attraction combo: Gravity Anchor ignores Attack/Casting Speed changes (base speed +25%), places Gravity Cores faster, and cores last about 5 sec instead of 7.7.
April 30, 2026
6 changes
-
All
Anti-gravity: Self buff on Critical Hits: Defense Nullifying Damage +40 → +30 for 10 sec. -
All
Flow: Gold Continuum,
Flow: Golden Thunder: Gold Continuum Super Armor ends with the skill. Golden Thunder needs a higher fall for its bonus damage and area. -
All
Hammerfall,
Core: Hammerfall: Recover HP per hit 140 → 188; Core effect Bound → Knockdown on attack 1. -
All
Attraction: Invincible no longer covers the ending motion. -
PvP
PvP damage:
Home Run 32.57% → 28.35%,
Flow: Gold Continuum 40.39/31.3% → 36.38/27.31% (lowered);
Hammer Spin 23.34% → 25.94%,
Black Spirit: Hammer Spin 22.43% → 24.45%,
Hammerfall 26.13% → 29.13%,
Infinite Power 29.41% → 32.12% (raised). -
All
Less forward momentum at the start of a fall from a High Spot.
February 26, 2026
1 change
-
All
Flow: Golden Thunder,
Flow: Gold Continuum,
Flow: Gravity Storm,
Reversal: Airborne Invincible → Super Armor (Golden Thunder keeps Invincible while concealed at the start). Reversal Invincible about 0.3 sec shorter.
February 12, 2026
2 changes
-
All
F = ma: Melee AP buff +20 → +15. Skill damage raised about 2% with PvP ratios lowered to match, so PvE damage stays about the same while PvP damage drops with the lower AP. -
All
Removed "Extra Damage to Guard Gauge" (including Extra Fixed Damage to Guard Gauge) from all skills.All classes
December 31, 2025
1 change
-
All
Flow: Repulsion: Fixed the falling animation sometimes continuing.
October 30, 2025
1 change
-
All
Fixed cheer actions (e.g. from item pickups) during sledgehammer skills switching you out of combat stance.
September 25, 2025
1 change
-
All
Gravity Anchor: Added Attack Speed +15% for 15 sec.
Choose a Class
Choose a class to view its guide, written by class experts!Scholar
- Awakening Weapon TalentSledgehammer
- Combat StyleMelee
Befitting her past in Alchemy, through particle acceleration and formulas, Ascended Scholar accomplishes any alchemist’s true desire: transmuting gold.
Her attacks freely manipulate speed, mass, and metals of the earth for a momentous force like no other.
Abandoning the laws and rules of matter, Scholar writes her own formula to bring her enemies to their knees.
