Agent Succession
PvE Combo Guide
Standard Loopable Combo
Every grind spot has different mechanics, mob behavior and damage windows, so no single combo will perform perfectly everywhere. Adjust the combo below with key movement skills to maximize back attack windows. Following the full DPS Priority List and freestyling around cooldowns, positioning and available openings will generally remain stronger than relying entirely on any fixed combo.
Main PvE Combo
- C
Prime: Hexround: Engage - W + E (Situational)
Prime: Demolition Operation III - RMB
Prime: Mozambique Drill - W + LMB
Flow: Dash 'N Fire - S + F
Prime: Death Ring IV - S + E
Prime: Scatterin' Hell III - Shift + F
Prime: Bulletstorm IV - A / D + LMB
Prime: Run 'N Gun - Shift + LMB
Prime: Last Words IV - Shift + C
Prime: Obsidian Powder - Shift + X
Sin - S + LMB
Prime: Suppressive Shot
Filler
Add these as filler after Shift + X (Sin) if BSR buffed:
- W + LMB
Flow: Dash 'N Fire - Shift + RMB
Prime: Reaper's Barrage III
Additionally, if Shai buffed, add this after Reaper's Barrage III:
- LMB
Flow: Bullet of Truth
PvE Combo Guide
DPS Priority List
Build your damage around the Core Damage skills, keep the -DR debuff up, and hit your highest damaging abilities in the enemies' backs for bonus damage multipliers.
Keep Active: -DR Debuff
- S+
F 
- RMB

Core Damage
- C

- Shift+
F 
- Shift+
LMB 
- S+
E 
- Shift+
C 
Filler Damage
- S+
LMB 
- S+
RMB 
- LMB

- Shift+
Q 
- Shift+
RMB 
Filler and Repositioning
- W+
E 
- Q

- A/
D+ LMB 
- W+
LMB 
Movement
Class Mobility
Movement Between Packs (in priority order)
- Shift + E
Blink - W + F
Mayhem - Shift + W (Hold)
Tactical Retreat - W + E
Prime: Demolition Operation III - Q
Prime: Death Comes Spinnin'
Examples of Repositioning
- Q
Prime: Death Comes Spinnin' - A / D + LMB
Prime: Run 'N Gun - W + E
Prime: Demolition Operation III - S + E
Prime: Scatterin' Hell III
Build Notes
Class Specifics
Skills to Lock
Absolute: Spin Kick
Evasion
Skill Enhancements
Sin
Nantusa
Piercing Round
Further Reading
Advanced Information
Pocketing Death Ring
Input Prime: Death Ring IV, then Tactical Retreat right away. Death Ring is stored during the dash and comes out as soon as the dash ends, so you can reposition without losing it.
- S + F
Prime: Death Ring IV - Shift + W (Hold)
Tactical Retreat
Forward Guarded Hexround: Engage
S + C gives a Forward Guarded Prime: Hexround: Engage. Make it a habit to use it this way.
- S + C
Prime: Hexround: Engage
Skill Add-ons
Class Addons
Piercing Rabam: Generic PvE Add-ons. Based on the usage of the combo listed.
Prime: Run 'N Gun
Move swiftly to evade enemy attacks while laying down suppressive fire.
Skill Add-on Effect
- Back Attack damage +5% for 5 sec
- Critical Hit Damage +5% for 5 sec
Prime: Death Ring IV
Spin and hurl a revolver empowered by the hexround, causing it to fire automatically.
Skill Add-on Effect
- All Damage Reduction +20 for 15 sec
- Critical Hit Rate +30% for 12 sec
Prime: Mozambique Drill
Halt the enemy with two shots to the torso, then calmly finish them with a shot to a vital point.
Skill Add-on Effect
- All Damage Reduction -20 for 15 sec to target
- Attack/Casting Speed +10% for 12 sec
Prime: Obsidian Powder
Hurl grenades around you and detonate them at point-blank range.
Skill Add-on Effect
- Attack/Casting Speed +10% for 12 sec
- Critical Hit Rate +30% for 12 sec
Prime: Bulletstorm IV
Draw your second revolver in a flash and unleash a storm of bullets around you with both guns.
Skill Add-on Effect
- All Damage Reduction -20 for 10 sec to target
- Instantly recover 35 HP per target
Prime: Last Words IV
Load your large-caliber revolvers with powerful explosive rounds and unleash a crossing barrage ahead.
Skill Add-on Effect
- Movement Speed +10% for 10 sec
- Instantly recover 35 HP per target
Change Log
October 15, 2026
1 change
-
All
Blink: Fixed the destination marker being affected by unrelated effect opacity options.
October 8, 2026
2 changes
-
All
Unified the level-based base stats (Max HP, HP Recovery, All AP, All Damage Reduction and All Evasion) for every class. Class-specific stat differences now come from a new passive skill learned automatically at Lv. 50, 55, 60, 65 and 70.All classes
-
All
Added the common skill Godslayer: Force Palm (Lv. 60+). Its Secret Book is obtained at A Freesword's Hearth in Voidekaia after finishing the Inner Edania main quests.All classes
September 23, 2026
1 change
-
All
Hexround: Engage: Fixed control-key skills not activating after using a Quick Slot skill right after moving backward with it.
September 10, 2026
1 change
-
All
Nantusa: Fixed its range applying incorrectly.
September 3, 2026
1 change
-
All
Prime: Hexround: Engage: Fixed Forward Guard not applying when moving backward, and a short skill lockout after being hit by CC during the skill.
August 20, 2026
10 changes
-
All
Evasive Detonation,
Flow: Dash 'N Fire,
Tactical Retreat,
Flow: Reposition: Evasive Detonation gains All Evasion +36 for 10 sec. Stamina: Flow: Dash 'N Fire 125 → 100, Tactical Retreat and Flow: Reposition 200 → 150. -
All
Flow: Bullet of Truth: Can be comboed with LMB from Mozambique Drill or Reaper's Barrage; added a 15 sec cooldown. -
All
Last Words: Hit area now matches the visual (reaches farther enemies when none are in melee range), combos better from Penance or Sin, and no longer does stray melee attacks. -
All
Bulletstorm,
Sin,
Penance,
Prime: Obsidian Powder: Better combos. Obsidian Powder goes more smoothly into Scatterin' Hell or Demolition Operation. Fixed Penance's falling animation playing before landing. -
All
Prime: Hexround Reaper,
Prime: Death Comes Spinnin': Hexround Reaper's Down Attack damage +70% now applies only to itself, Flow: Bullet of Truth and Prime: Reaper's Mercy. Death Comes Spinnin' gains Recover 100 HP per hit. -
All
Blink: Invincible from the LMB blink wind-up; can be cancelled with RMB before moving; forward move about 21% and downward move about 33% longer (upward limit unchanged). -
All
Letusa,
Piercing Round: Letusa: All Accuracy debuff -60 → -24; combos better from Mayhem, Evasive Detonation, Blink or Demolition Operation. Piercing Round now also affects Concealed Weapon. -
PvP
PvP damage raised:
Prime: Bulletstorm 29% → 35%,
Prime: Concealed Weapon 32.5% → 35.4% (Flow: Bullet of Truth 32.5% → 38.2%),
Prime: Reaper's Mercy 55.3% → 60.6%. -
PvP
Prime: Death Comes Spinnin',
Prime: Mozambique Drill,
Concealed Weapon,
Prime: Reaper's Mercy: Death Comes Spinnin' Knockback now PvE only; Mozambique Drill gains Forward Guard; Concealed Weapon loses Forward Guard but gains Down Attack; Reaper's Mercy Forward Guard → Super Armor. -
All
Hit detection now works across some elevation difference:
Run 'N Gun,
Flow: Dash 'N Fire and
Mozambique Drill (with Piercing Round),
Last Words,
Mayhem,
Scatterin' Hell,
Demolition Operation,
Suppressive Shot and
Reaper's Barrage (before Explosive Round),
Penance.
August 6, 2026
4 changes
-
All
Reaper's Barrage,
Firearms Mastery,
Flow: Reposition: Reaper's Barrage turns with the camera during attacks 1–4 (aims at the camera just before hitting). Smoother reload-to-movement after Firearms Mastery. Flow: Reposition now collides with monsters when used forward. -
All
Mozambique Drill: Usable on cooldown with lower damage and no Critical Hit Rate effect. -
All
Lower skill ranks unlock earlier:
Mozambique Drill I Lv. 5 → 1,
Death Comes Spinnin' I Lv. 8 → 6,
Mayhem I Lv. 12 → 7,
Evasive Detonation I Lv. 16 → 7. -
All
Flow: Dash 'N Fire,
Suppressive Shot: Dash 'N Fire hits nearby enemies more reliably when used forward. Fixed Suppressive Shot not recovering Stamina, and matchlock attacks being unavailable after mounting with it drawn.
July 30, 2026
1 change
-
All
Agent released as the 32nd class (Jul 30). Until Agent Awakening arrives, all main weapon AP applies to Succession.
February 12, 2026
1 change
-
All
Removed "Extra Damage to Guard Gauge" (including Extra Fixed Damage to Guard Gauge) from all skills.All classes
