Agent Succession

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Succession

CIVIL

Agent main since day 1; owner of the Agent Discord and author of the Definitive Agent’s Field Guide

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Agent Succession

PvE Combo Guide

Standard Loopable Combo

Every grind spot has different mechanics, mob behavior and damage windows, so no single combo will perform perfectly everywhere. Adjust the combo below with key movement skills to maximize back attack windows. Following the full DPS Priority List and freestyling around cooldowns, positioning and available openings will generally remain stronger than relying entirely on any fixed combo.

Main PvE Combo

  1. C
    Prime: Hexround: Engage
  2. W + E (Situational)
    Prime: Demolition Operation III
  3. RMB
    Prime: Mozambique Drill
  4. W + LMB
    Flow: Dash 'N Fire
  5. S + F
    Prime: Death Ring IV
  6. S + E
    Prime: Scatterin' Hell III
  7. Shift + F
    Prime: Bulletstorm IV
  8. A / D + LMB
    Prime: Run 'N Gun
  9. Shift + LMB
    Prime: Last Words IV
  10. Shift + C
    Prime: Obsidian Powder
  11. Shift + X
    Sin
  12. S + LMB
    Prime: Suppressive Shot

Filler

Add these as filler after Shift + X (Sin) if BSR buffed:

  1. W + LMB
    Flow: Dash 'N Fire
  2. Shift + RMB
    Prime: Reaper's Barrage III

Additionally, if Shai buffed, add this after Reaper's Barrage III:

  1. LMB
    Flow: Bullet of Truth

PvE Combo Guide

DPS Priority List

Build your damage around the Core Damage skills, keep the -DR debuff up, and hit your highest damaging abilities in the enemies' backs for bonus damage multipliers.

Keep Active: -DR Debuff

Core Damage

Filler Damage

Filler and Repositioning

Movement

Class Mobility

Movement Between Packs (in priority order)

  1. Shift + E
    Blink
  2. W + F
    Mayhem
  3. Shift + W (Hold)
    Tactical Retreat
  4. W + E
    Prime: Demolition Operation III
  5. Q
    Prime: Death Comes Spinnin'

Examples of Repositioning

  1. Q
    Prime: Death Comes Spinnin'
  2. A / D + LMB
    Prime: Run 'N Gun
  3. W + E
    Prime: Demolition Operation III
  4. S + E
    Prime: Scatterin' Hell III

Build Notes

Class Specifics

Skills to Lock

  1. Absolute: Spin Kick
  2. Evasion

Skill Enhancements

  1. Sin
    Lv. 56
  2. Nantusa
    Lv. 57
  3. Piercing Round
    Lv. 58

Further Reading

Advanced Information

Pocketing Death Ring

Input Prime: Death Ring IV, then Tactical Retreat right away. Death Ring is stored during the dash and comes out as soon as the dash ends, so you can reposition without losing it.

  1. S + F
    Prime: Death Ring IV
  2. Shift + W (Hold)
    Tactical Retreat

Forward Guarded Hexround: Engage

S + C gives a Forward Guarded Prime: Hexround: Engage. Make it a habit to use it this way.

  1. S + C
    Prime: Hexround: Engage

Skill Add-ons

Class Addons

Piercing Rabam: Generic PvE Add-ons. Based on the usage of the combo listed.

Prime: Run 'N Gun

Move swiftly to evade enemy attacks while laying down suppressive fire.

Skill Add-on Effect

  • Back Attack damage +5% for 5 sec
  • Critical Hit Damage +5% for 5 sec

Prime: Death Ring IV

Spin and hurl a revolver empowered by the hexround, causing it to fire automatically.

Skill Add-on Effect

  • All Damage Reduction +20 for 15 sec
  • Critical Hit Rate +30% for 12 sec

Prime: Mozambique Drill

Halt the enemy with two shots to the torso, then calmly finish them with a shot to a vital point.

Skill Add-on Effect

  • All Damage Reduction -20 for 15 sec to target
  • Attack/Casting Speed +10% for 12 sec

Prime: Obsidian Powder

Hurl grenades around you and detonate them at point-blank range.

Skill Add-on Effect

  • Attack/Casting Speed +10% for 12 sec
  • Critical Hit Rate +30% for 12 sec

Prime: Bulletstorm IV

Draw your second revolver in a flash and unleash a storm of bullets around you with both guns.

Skill Add-on Effect

  • All Damage Reduction -20 for 10 sec to target
  • Instantly recover 35 HP per target

Prime: Last Words IV

Load your large-caliber revolvers with powerful explosive rounds and unleash a crossing barrage ahead.

Skill Add-on Effect

  • Movement Speed +10% for 10 sec
  • Instantly recover 35 HP per target

Change Log

October 15, 2026

1 change
Official patch notes
  • All

    Blink: Fixed the destination marker being affected by unrelated effect opacity options.

October 8, 2026

2 changes
Official patch notes
  • All

    Unified the level-based base stats (Max HP, HP Recovery, All AP, All Damage Reduction and All Evasion) for every class. Class-specific stat differences now come from a new passive skill learned automatically at Lv. 50, 55, 60, 65 and 70.All classes

  • All

    Added the common skill Godslayer: Force Palm (Lv. 60+). Its Secret Book is obtained at A Freesword's Hearth in Voidekaia after finishing the Inner Edania main quests.All classes

September 23, 2026

1 change
Official patch notes
  • All

    Hexround: Engage: Fixed control-key skills not activating after using a Quick Slot skill right after moving backward with it.

September 10, 2026

1 change
Official patch notes
  • All

    Nantusa: Fixed its range applying incorrectly.

September 3, 2026

1 change
Official patch notes
  • All

    Prime: Hexround: Engage: Fixed Forward Guard not applying when moving backward, and a short skill lockout after being hit by CC during the skill.

August 20, 2026

10 changes
Official patch notes
  • All

    Evasive Detonation, Flow: Dash 'N Fire, Tactical Retreat, Flow: Reposition: Evasive Detonation gains All Evasion +36 for 10 sec. Stamina: Flow: Dash 'N Fire 125 → 100, Tactical Retreat and Flow: Reposition 200 → 150.

  • All

    Flow: Bullet of Truth: Can be comboed with LMB from Mozambique Drill or Reaper's Barrage; added a 15 sec cooldown.

  • All

    Last Words: Hit area now matches the visual (reaches farther enemies when none are in melee range), combos better from Penance or Sin, and no longer does stray melee attacks.

  • All

    Bulletstorm, Sin, Penance, Prime: Obsidian Powder: Better combos. Obsidian Powder goes more smoothly into Scatterin' Hell or Demolition Operation. Fixed Penance's falling animation playing before landing.

  • All

    Prime: Hexround Reaper, Prime: Death Comes Spinnin': Hexround Reaper's Down Attack damage +70% now applies only to itself, Flow: Bullet of Truth and Prime: Reaper's Mercy. Death Comes Spinnin' gains Recover 100 HP per hit.

  • All

    Blink: Invincible from the LMB blink wind-up; can be cancelled with RMB before moving; forward move about 21% and downward move about 33% longer (upward limit unchanged).

  • All

    Letusa, Piercing Round: Letusa: All Accuracy debuff -60 → -24; combos better from Mayhem, Evasive Detonation, Blink or Demolition Operation. Piercing Round now also affects Concealed Weapon.

  • PvP

    PvP damage raised: Prime: Bulletstorm 29% → 35%, Prime: Concealed Weapon 32.5% → 35.4% (Flow: Bullet of Truth 32.5% → 38.2%), Prime: Reaper's Mercy 55.3% → 60.6%.

  • PvP

    Prime: Death Comes Spinnin', Prime: Mozambique Drill, Concealed Weapon, Prime: Reaper's Mercy: Death Comes Spinnin' Knockback now PvE only; Mozambique Drill gains Forward Guard; Concealed Weapon loses Forward Guard but gains Down Attack; Reaper's Mercy Forward Guard → Super Armor.

  • All

    Hit detection now works across some elevation difference: Run 'N Gun, Flow: Dash 'N Fire and Mozambique Drill (with Piercing Round), Last Words, Mayhem, Scatterin' Hell, Demolition Operation, Suppressive Shot and Reaper's Barrage (before Explosive Round), Penance.

August 6, 2026

4 changes
Official patch notes
  • All

    Reaper's Barrage, Firearms Mastery, Flow: Reposition: Reaper's Barrage turns with the camera during attacks 1–4 (aims at the camera just before hitting). Smoother reload-to-movement after Firearms Mastery. Flow: Reposition now collides with monsters when used forward.

  • All

    Mozambique Drill: Usable on cooldown with lower damage and no Critical Hit Rate effect.

  • All

    Lower skill ranks unlock earlier: Mozambique Drill I Lv. 5 → 1, Death Comes Spinnin' I Lv. 8 → 6, Mayhem I Lv. 12 → 7, Evasive Detonation I Lv. 16 → 7.

  • All

    Flow: Dash 'N Fire, Suppressive Shot: Dash 'N Fire hits nearby enemies more reliably when used forward. Fixed Suppressive Shot not recovering Stamina, and matchlock attacks being unavailable after mounting with it drawn.

July 30, 2026

1 change
Official patch notes
  • All

    Agent released as the 32nd class (Jul 30). Until Agent Awakening arrives, all main weapon AP applies to Succession.

February 12, 2026

1 change
Official patch notes
  • All

    Removed "Extra Damage to Guard Gauge" (including Extra Fixed Damage to Guard Gauge) from all skills.All classes

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